I think what the engine does is compiles what it needs based off your video settings for the game (e.g. SATA hard drive (very clean and defragged nightly) ![]() ![]() Original and patch 1.1 took about 30 seconds to load on average, once in a while it would take 5 minutes to load (and I don't have any extra stuff running in the background, ever). Sadly, patch 1.2 added about a 30 seconds to my load time, and I have a very good system.
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